I'm a 3D Artist with two art degrees and over 3+ years of commercial experience in Gamedev in various positions.
I have experience creating Highpoly, Midpoly, and Lowpoly models with PBR textures and HandPaint.
I'm well-versed in the full model production cycle: Concept, Blockout, Highpoly, Sculpt, Retopology, UV unwrapping, Bake, PBR texturing, and game engine integration.
I work on assets, environments, characters, weapons, and vehicles – from realistic to stylized. I strictly adhere to artistic guidelines and technical requirements.
I'm interested in all aspects of the profession and quickly adapt to new challenges.
And use Blender, Marmoset Toolbag, Substance Painter/Designer, Photoshop, Pureref, and Unreal Engine.
And Ready for Cooperation.
Telegram: @Alderenax
Email: aleksandr812934@gmail.com
LinkedIn: https://www.linkedin.com/in/alderenax/
Creation of 3D environment models: buildings, architectural elements, props, etc.
Realistic style for PC projects.
Asset and material optimization.
LoD creation.
Working with clippings and decal textures.
Working with the in-game engine.
Developing models of buildings, interiors, props, and environments for Mobile projects.
Creating HandPaint materials.
Using the full model development cycle: Blockout, HighPoly, Sculpt, LowPoly, UV, Bake, Texturing.
Rendering simple scenes for sharing with other departments.
Working in Blender, Photoshop, and Substance Painter.
Modeling and texturing of structures, environments, objects, and characters for Mobile projects.
Application of various styles and styles: Casual, Hypercasual, Semi-Realism, and Realism.
Creation, customization of PBR materials and HandPaint.
Interaction with Lead Material Artist to create shared material libraries.
Using Jira to plan tasks and track progress across your team.
Working with Blender, Photoshop, Substance Painter, and Marmoset Toolbag.
Rigging, Skinning, and Simple Animation of objects and characters.
Rendering of simple scenes for reports and presentations.
Using the full cycle of modeling stages: Concept, Blockout, Highpoly, Sculpting, Lowpoly, UV, Texturing, Rigging, Skinning, and Animation.
Creation of 3D models of various styles, complexity levels, and styles for PC projects and animation using a full pipeline.
Modeling, texturing, and PBR material setup.
Asset optimization and preparation for engine integration.
Work with Blender, Maya, Substance Painter, and Photoshop.
Creating 3D environment assets for a PC project on Unreal Engine.
Developing and configuring PBR materials.
Assembling scenes in the engine with lighting and materials.
Optimizing models and preparing them for the game pipeline.
Working with Blender, Substance Painter, Photoshop, and Unreal Engine 4.
Development of the stage "draft project"
Analysis of the design area.
Compilation of analytical diagrams.
Develop an object model.
Visualization.
Work in SketchUp,Vray, Adobe Photoshop, Word.
Create animations.
Work on the scenario.
Storyboard.
Drawing of locations, characters.
Animation.
Working with text in different languages (12 pcs.)
Development and registration of various design stages:
Draft project,
Project,
Project documentation,
Work documentation.
Work in SketchUp, Archicad, Adobe Photoshop, Word.
Development and design drawings of houses from a bar.
Work in the program K3-cottage.
Communication with customers.